What is 3ds Max?
3ds Max® professional 3D modeling, rendering, and animation software enables you to create expansive worlds and premium designs.
Breathe life into environments and landscapes with robust modeling tools.Create finely detailed designs and props with intuitive texturing and shading tools.Iterate and produce professional-grade renders with full artistic control.
What's new
Spline Extrude
Spline objects are an important part of many modeling workflows within 3ds Max as they let you easily create and augment 3D content for games, film, graphic design, and visualization. A new Spline Extrude functionality enables you to extrude or extend segments as well as open spline vertices on any Line, Editable Spline, or Edit Spline modified object - directly from the Viewport. This will greatly reduce mouse movement fatigue and improve overall productivity.
Morpher Modifier Performance
The Morpher modifier, which is widely used to create realistic morph target-based animations, brings significant animation performance improvements that enhance the Viewport playback of any morph animation. This will considerably benefit your ability to review and iterate upon your work.
Skin Modifier Performance
Improvements to the Skin modifier provide a noticeable boost to the Viewport playback framerate of Skin deformed objects, and further enhance your ability to review and iterate upon your work.
Material Library - Save to Previous
Material Libraries are an important part of many production workflows as they enable you to share material data between scenes and projects. This update features improved support and compatibility to save newly created or edited Material Libraries to the current or previous versions* of 3ds Max using a new "Save as type" option found in the Material Editor.
File Merge Performance
Improved file merge performance enables you to share and reuse data more efficiently when merging large amounts of data from one scene to another inside of 3ds Max.
Zoom Extents on Isolate
A new "Zoom Extents on Isolate" mode has been added to the Isolate Selection Tool below the Time Slider in 3ds Max. When activated, 3ds Max will isolate the selected objects in the scene and perform a Zoom Extents Selection on the result. When exiting from Isolate Mode, 3ds Max will return to the previous Zoom level in the Viewport. This will enhance how you use the Isolate Selection tool to focus on a specific object selection across workflows.
Alembic 1.8.3
Alembic has been updated to version 1.8.3 inside of 3ds Max providing a range of bug fixes and improvements including faster read times of Alembic files.
Turbosmooth Performance
Turbosmooth is a popular modifier in 3ds Max used to perform non-destructive, sub-divisional surface modeling and to aid in look development. Enhancements to Turbosmooth performance allow you to apply and see results much faster.
Chamfer Updates
Chamfer operations performed through the Chamfer modifier and Editable Poly now include an enhanced retriangulation algorithm which reduces the chance of long and thin edges, or misaligned edges from occurring and potentially causing visual distortions on the geometry.
Vertex Paint
You can now capture any existing Vertex Color information that exists below the VertexPaint modifier on the modifier stack for an easier method to further edit and manipulate Vertex Color data.
Unfold3D Relax
When using Unfold3D Optimize option to relax UV data, you can now pass an active UV component selection to this operation to limit the Unfold3d relax to be applied to the selected area only.
Perspective Match
The Perspective Match tool has been improved with a new "Allow Distorted View" option that enables the view to be distorted in a non-uniform way to better match the image that is being used.
Spline Vertex & Segment Type Change
When working with the Editable Spline or an Edit Spline modifier, changing a Spline Vertex type to Smooth, Bezier, or Bezier Corner will automatically adjust the adjacent Spline Segments to a Curve type.
Smart Extrude Face Generation Enhancements
Smart Extrude now includes an improved algorithm to detect overlap or cut through between a pair of faces and to form replacement faces when dealing with concave information. Other improvements have also been made to help with face generation, face triangulation for colinear and concave corners, and hidden edge visibility.